Unreliable Narrator: The Game
I wonder if it’s possible to adapt the unreliable narrator trope to video games. I think the closest that anyone has come to this would be The Stanley Parable. The problem with games is that they’re really not suited to narration; only a few have managed it well. Thomas Was Alone is a good example of narration in video games, while Metroid: Other M is an example of how not to do it.
The unreliable narrator must be a character in the world (probably), and there must be a reason for them to skew the narration, so this alone places a lot of restrictions on this particular trope.
I want to do some research on this subject; that’s what I’m good at.
My new branch looks a lot like an incomplete version of the old branch. I might even just give in and import parts of the old branch into the new one, namely the player class.
How much time have I wasted rewriting this thing? Functionally, it’s identical.
I can’t find Super Mario All Stars for the SNES. I know it’s here somewhere, but I can’t find it. The only SNES games I’ve found are Bubsy, Tetris Attack, Mario Paint and LoZ: LttP.
This sucks, I wanted to play SMB3 because I’m reading Bob Chipman’s book. I can’t even download an emulator because of this shitty internet connection.
My biggest problem with my game is that I’m constantly thinking 50 steps ahead.
I want to plan out the designs of the different dungeon types, I want to start on the combat statistics, and I want to have a chat system.
But I’ve only just finished the logging on and off system.
I with I could find an engine to use, but there is literally nothing that I can adapt to the game.
If ANYBODY can help me out here, by pointing me towards a suitable engine, I’d appreciate it.
Speaking of which, does anybody actually know what my game is?
It really upsets me that there are entire genres that are locked away from me, like fighting games, racing games, and sports games? etc. simply because I’ve never had any exposure to them. I really want to learn to play Skull Girls, because it looks absolutely awesome. But of course, I can barely get through a few single player matches on the easy difficulty because I simply don’t have the reaction time that I used to.
There’s a game called Fortune Summoners: Secret Of The Elemental Stone. If you love cute things, this game is for you. Please play it.
EVE Online: A Final Assessment
So I tried setting up in WH space, but I came back and all my ships were gone. And my containers. And my mobile depot is in reinforced mode. I can’t carry everything back in my tiny frigate, even if I can find my way back to K-space.
I hate this game. I really do. Months of playing, and I have no money, no assets, and no fun. Why am I playing this game? What is the point of this game? How the hell do people actually enjoy this game?
I started playing this game because I wanted to study it. This game is unique in it’s design, being the only major “sandbox” MMO. But unique doesn’t mean fun. Have I been playing it wrong? Was there some sort of signpost that I missed along the way? I’m not even sure what I’ve learnt from this.
The developers have created a single shard game which, while notable, doesn’t really add anything to the game play. In fact, I think it might detract from the possibilities. If CCP had created a central server, but also allowed people to set up their own personal servers (like Minecraft) smaller communities would have sprung up in these separate servers. This wouldn’t mean CCP couldn’t have their own central server, but there’s simply a completely different path that they could’ve taken.
People form corporations, which in turn form alliances. It seems that the veterans are knee deep in the world politics, while newbies are permanently trapped in highsec. If there was a way for people to get involved other than becoming just another rifter pilot for goonswarm, I’d say I probably would have had a lot more fun. I’ve heard that there are role play corps which sounds interesting, but I think what I would have liked would be small scale turf wars. If the most that a single corporation could control was a single constellation, and alliances weren’t an official mechanic, that would result in a much more interesting game world.
My final assessment of Eve Online is that the game is so old, that there’s really no way for new players to actually play in the sandbox. I give up. If you want to respond, feel free to reblog/send me asks. I have a month left on my subscription, but I don’t even care.
P.S. The cluster map is hard to navigate at a glance. I think having a 2D-only map would have been better.
P.P.S. Alts suck. They ruin the spirit of gaming.
Possibly accessed via player built star gates. Damn.
[David Reid] suggests that the hinted player-constructed Stargates will be the gateways into this new region, and that constructing them will require a massive effort on the part of players.
Massive? Considering that the biggest alliances in the game have dozens of Titans, I think they’ll have to really amp up the costs for these theoretical gates.
A list of things that are working correctly:
- Fetching a server list
- logging in to a specified server
- logging off from the connected server
- shutting down the connected server (currently the only way…)
Yeah, I’m happy with this. Soon I’ll hopefully have players moving around in the shards, or even have the maps working.
Reblog if you learnt the world miscellaneous from The Sims