What is the green-black conflict?
It’s free will vs. predestination. Green believes that every creature fills a role that they were born into which is crucial to the larger ecosystem. It’s up to each individual to fill the role they play. Black says screw that. Each individual is responsible only to themselves and can do whatever they want.
Some more pixel art practice based on kr-studios's Tortuga concept art XD
You also did the squire!! OMG!!
Did some fanart of kr-studios's game Tortuga. This is his Frog Princess. Of course I kind of changed the dress a bit because I thought it looked nice and added little details in for the fun of it. Please forgive the really shoddy shading XD I haven't drawn much lately and I'm out of practice. I was originally just going to do one but I wanted to try out pixel art which I haven't done in years. I reckon it turned out pretty well.
You have no idea how much this means to me!! I had to get my mother to calm me down, and even then I had to go get coffee to straighten my thoughts out (and let them go a little nuts). Thank you so much!!!
Theory: Bubble Sort Isn’t Always Terrible
In a 2D game, you could have many entities running around the map. Let’s say you want entities to appear behind others when their Y coordinate is smaller. e.g.
If you draw your characters from the beginning of the list (which is generally easier), than the male character will always be drawn first, before the female; this causes graphical problems.
You could resort the entire list each frame based on the entity’s coordinates, but that’s really inefficient. Add more entities and you’re facing all sorts of O-time complexity issues.
Insertion sort and bubble sort are the best options for mostly sorted data, of course, this isn’t a new problem. However, insertion sort still iterates over the entire list, touching each element, with a worst case of O(n^2) time taken… so what’s the solution?
Personally, I don’t think that having a perfectly sorted list of entities is too important at least in my case. So, what if we run bubble sort… but perform only one pass? In my case, most runs would result on only one pass anyway, and barring teleportation or an infeasible number of entities within range of that Y coordinate, there wouldn’t be anything like “1, 5, 2, 3, 4, 6” requiring multiple iterations.
Add to that the fact that single iteration bubble sort takes less time to write than this post and you’ve got two major advantages.
I’ve probably gotten out of the habit of constantly blogging a little bit, but we’ll see. I didn’t pay my phone bill so the net got throttled :/ I’ve discovered Civilization 5, dicked around with some code, but not Tortuga, and this:
Frog Squire, Illustrated by Jason Levine (Website, Tumblr), Designed by Kayne Ruse (GitHub, Tumblr); do not remove these credits.
I’ve also just this minute confirmed a job interview at a game studio!!! It’s an educational game studio, so I’m guessing it’s probably aimed for a generally younger audience, but… well, look at my frog!
I hope it has multiplayer.
This website has some bonuses for Etrian Odyssey 4, thinks like bonus items and quests, although most of the quests are too far in for me, I’m only at the Scarlet Pillars, and this game is supposedly really long.
I went to FNM followed by the midnight prerelease for magic. Here’s my draft deck, and I won a T-Shirt for being the first to use the Convoke mechanic. It was a lot of fun, but by the time I got home I’d been awake for 21 hours, and I’ve only just woken up.
Also, I’ve received news that my first commission’s payment got through OK, so I can finally post this:
Art by theunknown1, but it still needs highlights and shadows. It’s the first of a series of character concepts, which will eventually be used in my game. I’m still buggered, so I might just chill out for the rest of the night.