if anybody wants to add me on steam, my username is Ratstail91. I really can’t find anyone to play skullgirls, or anything, with. This invite is mostly towards my followers, so if you do follow me, send me your tumblr username first, OK?
I love the fact that the separate “docs” branch just plows through the middle there. Also, I’ve merged the unfinished server refactoring with the functional serialization code. Hopefully, when I tweak the NetworkPacket structure like I was planning to, modifying the serialization code will be easy.
I’ve also merged the few graphical tweaks to the editor from the master branch, just because.
You can find my code here.
Tortuga is an open source 2D multiplayer role playing game featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, competition, and customization. The game runs on highly customizable server software that can support up to 150 simultaneous players or more.
Somebody do me a favour and figure this out for me :(
It’s officially time to break compatibility between the server in development and the stable client. I’m going to need to rearrange the NetworkPacket::PlayerInformation structure. I think I’ll do this in a new branch, separate from stable and the dev branch. This way, I can get things working smoothly without having to worry about my current work getting in the way.
Is there a way to mod the censored versions of South Park: The Stick Of Truth to uncensor it?
Edit: I might email the PM or something.
I tried playing depression quest, but it’s too familiar. However, if you want to understand someone suffering depression, I highly recommend it.
how to get attention? it’s a gamble, of course.
create something rare or unique, become a working class hero, be nice and the attention is yours, i guess, i hope. no pain, no gain!
i like tumblr, reddit, youtube, twitter, twitch and indiedb, and a few ambitious magazines and shows, to be honest. tumblr is great so far, honestly, you guys cheered me up a few times. so, there is no big masterplan, we make our own experience and trust my guts.
and don’t be a jerk. be nice. so far i asked one journalist for an article, some months ago, and then nobody else. i did promise interviews at a later step. but only because i’d like to talk for the first time when the demo is out (in a few days!). this all is still a gamble, and everyone has its own way, but it gave me more time for coding. sometimes it’s that easy. we got some super awesome attention, that’s why i hope our way is okay. after 6 months i have an impressive press contact list. but we will see, right?
as for ks, be humble and be patient, and do not rush. i am glad about the extra time, even if it was not intended. our ks and the demo is much better than 2 months ago. bear in mind that if your ks fails, then you are out of business, because it shows that there is no real interest in your game. take your time, whatever people say, imo. ks is a huge risk for a game dev.
alrighty, i have to go back to my dungeon!
as soon i have that final ks approval (2-3 days, according to ks), i will announce the ks date, tell more and the press kits will be on their way.
Here’s the new classes. ClientManager is fairly simple: when the server receives a join request, the client manager takes the address and returns that client’s index. PlayerManager is a little more complex, because I’m planning on having a database connection in there. It’s only a stub for now because I can’t remember how to use sqlite3…
*ahem* When I’ve refreshed my memory, I’ll start to adapt the rest of the program. I don’t think this branch (server) will build right now, since I cannibalised some dependant files.
I’ve started using the branching model detailed here, so that if at any point I get bored, I can check out from the stable branch and do something else. Actually, I’ve done exactly that, since I don’t really know what to do next for the editor. I won’t need the editor for a while anyway.
string avatar (file name)
Should I store the position of the player’s character separately from the database info? Should I even be storing the name & avatar in this structure? Maybe I could just give the player structure a unique ID, and retrieve the name, avatar, etc. from the database? The database I’m using is sqlite3 (if I actually get around to using the stupid thing).
Also, I’m going to store the map ID in the player object as well, because there’s several possible maps where the player could be.
Edit: Updated new structure. I don’t know why I’m storing things with Vector2, but meh.
Edit: uniqueID will be used as the std::map key, so I removed it from this structure.