Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
It’s a horrible jumble of keywords, something that has been pointed out to me (quite rudely) in the past. The reason for this is that there isn’t a definite genre that my concept (I’m using concept here to represent my mental model that I’m aiming for at this time) doesn’t really fit into one specific type of game, but rather pulls from a number of different areas and experiences that I’ve had over my lifetime.
Some of the most influential events in my life are:
- Following Minecraft’s development cycle for years
- Following Elysian Shadow’s development cycle for years
- Discovering and witnessing the rise of the gamedev culture
- Being largely isolated from said culture
- Inability to afford a number of high profile games
- Katawa Shoujo, Christine Love, Thorbjørn Lindeijer, Extra Credits and Rachel Morris
- Harassment, abuse and abandonment from people I once looked up to
…and that’s just gaming and design related. I’m nervous about this interview tomorrow, that’s unavoidable. But I’m confident that I can show who I am, what I can do, and that I can impress them. Wish me luck.
I’ll be glad to get back to Tortuga tomorrow night.